Atmosphère 0.10.2

La première mise à jour de l’année pour le fameux Custom Firmware Atmosphère vient tout juste d’arriver ! SciresM propose ainsi la version 0.10.2. Au grand soulagement des utilisateurs, le système pour remplacer le lancement d’un jeu par Homebrew Launcher a été assoupli : Après un énième changement (un coup il fallait maintenir R, un coup non, et puis si, finalement) avec la branche 0.10.x, qui était loin de faire l’unanimité, la team a revu sa position en offrant simplement…le choix aux utilisateurs, ce qui semble être la voix de la raison. Parmi les autres nouveautés, on notera :

  • une réécriture de fs-mitm pour pallier aux soucis des jeux utilisant un nombre très important de fichiers (Resident Evil 6, Football Manager 2020, etc.) qui provoquaient des erreurs fatales avec les mods layeredfs
  • la désactivation par défaut du patch hid-mitm assurant la compatibilité avec les homebrews trop anciens (ré-activable pour l’instant, mais à terme il sera totalement retiré)
  • de nombreux correctifs dans les entrailles du système, rendant le Custom Firmware plus stable
  • une optimisation dans la détection des modifications des fichiers source d’Atmosphère, réduisant les temps de compilation (les bidouilleurs seront ravis)
  • une ré-implémentation de KernelLdr, pour préparer le terrain au remplacement complet du kernel officiel par un kernel maison (mesosphere)

 

 

Attention : le payload fusee-primary a également été mis à jour. À utiliser avec votre injecteur préféré (TegraRCM, Rekado, RCMLoader, Trinket m0, etc.) pour lancer cette nouvelle version d’Atmosphère.

 

↓ Nouveautés / Corrections (cliquer pour voir) ↓

0.10.2 is Atmosphère’s twenty-fifth official release.

fusee-primary was last updated in: 0.10.2.

With thanks to the @switchbrew team, Atmosphère 0.10.2 is bundled with hbl 2.3, and hbmenu 3.2.0.

The following was changed since the last release:

  • hbl configuration was made more flexible.
    • Up to eight specific program ids can now be specified to have their own override keys.
    • This allows designating both the album applet and a specific game as hbl by default as desired.
    • Configuration targeting a specific program is now mutually exclusive with override-any-app for that program.
      • This fixes unintuitive behavior when override key differed for an application specific program.
  • Loader’s external content fileystem support was fixed (thanks @misson20000!).
  • KernelLdr was reimplemented.
    • This is the first step towards developing mesosphere, Atmosphere’s planned reimplementation of the Switch’s Kernel.
    • The typical user won’t notice anything different, as there are no extensions, but a lot of groundwork was laid for future development.
  • Improvements were made to the way Atmosphere’s buildsystem detects source code files.
    • This significantly reduces compilation time (saving >30 seconds) on the machine that builds official releases.
  • Certain device code was cleaned up and made more correct in fusee/sept/exosphere (thanks @hexkyz!).
  • A number of changes were made to the way fs.mitm builds images when providing a layeredfs romfs.
    • Some games (Resident Evil 6, Football Manager 2020 Touch, possibly others) have enormous numbers of files.
    • Attempting to create a layeredfs mod for these games actually caused fs.mitm to run out of memory, causing a fatal error.
    • The code that creates these images was changed to be significantly more memory efficient.
    • However, these changes also cause a significant slowdown in the romfs building code (~2-5x).
    • This introduced a noticeable stutter when launching a game, because the UI thread would block on the romfs creation.
    • To solve this, fs.mitm now lazily initializes the image in a background thread.
    • This fixes stutter issues, however some games may be slightly slower (~1-2s in the worst cases) to transition from the « loading » GIF to gameplay now.
      • Please note: the slowdown is not noticeable in the common case where games don’t have tons of files (typical is ~0.1-0.2 seconds).
      • Once the image has been built, there is no further speed penalty at runtime — only when the game is launched.
  • A number of other bugs were fixed, including:
    • Several minor logic inversions that could have caused fatal errors when modding games.
    • Atmosphere’s new-ipc code did not handle « automatic » recvlist buffers correctly, so some non-libnx homebrew could crash.
    • fs.mitm now correctly mitms sdb, which makes redirection of certain system data archives work again.
      • In 0.10.0/0.10.1, changing the system font/language did not work correctly due to this.
    • A bug was fixed in process cleanup that caused the system to hang on < 5.0.0.
  • The temporary hid-mitm added in Atmosphere 0.9.0 was disabled by default.
    • Please ensure your homebrew is updated.
    • For now, users may re-enable this mitm by use of a custom setting (atmosphere!enable_deprecated_hid_mitm) to ease the transition process some.
    • Please note: support for this setting may be removed to save memory in a future atmosphere release.
  • General system stability improvements to enhance the user’s experience.

For information on the featureset supported by 0.10.0, please see the official release notes.

 

 

 

 

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