mGBA 0.9.0

 
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mGBA 0.9.0

Message par newsbot » 29 marsmars 2021, 21:22

Jeffrey Pfau (endrift) met à jour son excellent émulateur Gameboy Advance pour y ajouter bon nombre de nouvelles fonctionnalités  et outils très sympathiques (support du e-reader, convertisseur de sauvegardes, enregistreur WebP et APNG, fonctions du Gameboy Player, etc.)
↓ Nouveautés / Corrections (cliquer pour voir) ↓
Features
  • e-Reader card scanning
  • New tool for converting between different save game formats
  • WebP and APNG recording
  • Separate overrides for GBC games that can also run on SGB or regular GB
  • Game Boy Player features can be enabled by default for all compatible games
  • Frame and I/O viewer support for Game Boy
  • Bug report tool for gathering information helpful for reporting bugs
  • Mute option in homebrew ports
  • Status indicators for fast-forward and mute in homebrew ports
  • VBA bug compatibility mode for ROM hacks that don’t work on real hardware
  • Read-only support for MBC6 flash memory
  • New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
  • Stack tracing tools in ARM debugger (by ahigerd)
  • Command scripts for CLI debugger (by ahigerd)
  • Scheduled event dumping in CLI debugger
  • ARM disassembler now resolves addresses to symbol names
  • Add Game Boy Player feature support to ports
  • Individual window types can now be toggled in debugging views
  • Support for the Wii U GamePad when running as an injected VC title
Emulation fixes
  • ARM: Fix ALU reading PC after shifting
  • ARM: Fix STR storing PC after address calculation
  • ARM: Fix Addressing mode 1 shifter on rs == pc (fixes #1926)
  • ARM: Fix long multiply-and-accumulate register write order (fixes #1956)
  • ARM: Fix long and accumulate multiply timing
  • GB: Partially fix timing for skipped BIOS
  • GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
  • GB: Fix marking BIOS as unmapped when skipping BIOS (fixes #2061)
  • GB Audio: Fix serializing sweep time
  • GB Audio: Fix some channel 4 timing edge cases
  • GB MBC: Fix MBC1 mode changing behavior
  • GB MBC: Fix some MBC3 bit masking
  • GB Video: Fix state after skipping BIOS (fixes #1715 and #1716)
  • GBA: Fix timing advancing too quickly in rare cases
  • GBA: Clear GBP connection on reset
  • GBA Audio: Revamp FIFO emulation (fixes #356#875#1847)
  • GBA BIOS: Implement dummy sound driver calls
  • GBA BIOS: Improve HLE BIOS timing
  • GBA BIOS: Fix reloading video registers after reset (fixes #1808)
  • GBA BIOS: Make HLE BIOS calls interruptable (fixes #1711 and #1823)
  • GBA BIOS: Fix invalid decompression bounds checking
  • GBA DMA: Linger last DMA on bus (fixes #301 and #1320)
  • GBA DMA: Fix ordering and timing of overlapping DMAs
  • GBA I/O: Green swap register should be readable
  • GBA I/O: Ignore high bits on IME
  • GBA Memory: Improve gamepak prefetch timing
  • GBA Memory: Stall on VRAM access in mode 2 (fixes [url=https://[/#190](https://mgba.io/i/190)]#190[/url])
  • GBA Memory: Improve robustness of Matrix memory support
  • GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
  • GBA Memory: Return correct byte for odd ROM open bus addresses
  • GBA Memory: Improved AGBPrint emulation of edge cases (fixes #1867)
  • GBA Memory: Fix masking of misaligned jumps
  • GBA Serialize: Fix alignment check when loading states
  • GBA SIO: Fix copying Normal mode transfer values
  • GBA SIO: Fix Normal mode being totally broken (fixes #1800)
  • GBA SIO: Fix deseralizing SIO registers
  • GBA SIO: Fix hanging on starting a second multiplayer window (fixes #854)
  • GBA SIO: Fix Normal mode transfer start timing (fixes #425)
  • GBA Timers: Fix toggling timer cascading while timer is active (fixes #2043)
  • GBA Video: Latch scanline at end of Hblank (fixes #1319)
  • GBA Video: Fix Hblank timing
  • GBA Video: Implement green swap (fixes #1609)
  • GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes #1635)
  • GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
  • GBA Video: Fix x offset in 256-color BG mosaic (fixes #1684)
  • GBA Video: Fix transposed BG mosaic parameters in GL renderer
  • SM83: Emulate HALT bug
  • SM83: Improve mid-M-cycle interrupts
  • SM83: HALT should not consume an extra T-state
Other fixes
  • 3DS: Fix thread cleanup
  • All: Improve export headers (fixes #1738)
  • Cheats: Fix indirect write cheats (fixes #2026)
  • CMake: Fix build with downstream minizip that exports incompatible symbols
  • CMake: Link with correct OpenGL library (fixes #1872)
  • Core: Ensure ELF regions can be written before trying
  • Core: Fix threading improperly setting paused state while interrupted
  • Core: Fix loading ELF files that have unexpected empty program headers
  • Core: Fix destroying an mVL with an invalid channel count
  • Debugger: Don’t skip undefined instructions when debugger attached
  • Debugger: Close trace log when done tracing
  • Debugger: Fix change watchpoints (fixes #1947)
  • Debugger: Call CLI debugger system init
  • FFmpeg: Fix some small memory leaks
  • FFmpeg: Fix encoding of time base
  • GB: Fix crash when changing ROM while in banked address space
  • GB: Fix loading model overrides
  • GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM
  • GB Serialize: Fix crash when loading pre-0.7 SGB savestates
  • GB Video: Fix SGB video logs
  • GB Video: Discard SGB packets in non-SGB mVLs
  • GB Video: Fix deserializing negative LX state
  • GB Video: Don’t rendering negative batches
  • GBA: Fix loading multiboot ELF files (fixes #1949)
  • GBA: Fix loading subsequent save files (fixes #2067)
  • mGUI: Don’t attempt to preload files larger than can fit in RAM
  • Qt: Force OpenGL paint engine creation thread (fixes #1642)
  • Qt: Fix static compilation in MinGW (fixes #1769)
  • Qt: Fix a race condition in the frame inspector
  • Qt: Load/save bytes from memory viewer in the order visible (fixes #1900)
  • Qt: Fix running proxied video if it gets pushed to the main thread
  • Qt: Fix game display sometimes disappearing after closing load/save state screen
  • Qt: Fix cancelling pausing before the frame ends
  • Qt: Fix gamepad event dispatching (fixes #1922)
  • Qt: Pre-attach GDB stub when launching with -g (fixes #1950)
  • Qt: Fix crash when editing shortcuts with none selected (fixes #1964)
  • Qt: Fix crashing when no OpenGL context can be obtained
  • Qt: Fix issues with I/O viewer not properly synchronizing state
  • Qt: Fix loading a new game crashing on Wayland (fixes #1992)
  • Qt: Fix inability to clear hat bindings
  • SM83: Simplify register pair access on big endian
  • SM83: Disassemble STOP as one byte
  • Switch: Fix GB game height in pixel accurate mode (fixes #2073)
  • Wii: Fix crash on unloading irregularly sized GBA ROMs
Miscellaneous
  • 3DS: Use “wide mode” where applicable for slightly better filtering
  • 3DS: Batch directory reads
  • Core: Add savedataUpdated callback
  • Core: Add shutdown callback
  • Core: Rework thread state synchronization
  • Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
  • Core: Adding to library is now recursive
  • GB: Allow pausing event loop while CPU is blocked
  • GB: Add support for sleep and shutdown callbacks
  • GB: Redo double speed emulation (closes #1515)
  • GB: Support loading CGB-on-AGB boot ROM
  • GB Audio: Add channel 4 batching back (fixes #1313)
  • GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
  • GB I/O: Implement preliminary support for PCM12/PCM34 (closes #1468)
  • GB MBC: Remove unused SRAM size
  • GBA: Allow pausing event loop while CPU is blocked
  • GBA BIOS: Division by zero should emit a FATAL error
  • GBA Cheats: Allow unlimited ROM patch-type codes per set
  • GBA Video: Convert OpenGL VRAM texture to integer
  • GBA Video: Skip attempting to render offscreen sprites in OpenGL
  • GBA Video: New GL palette approach, no more batch splitting on palette edits
  • GBA Video: Avoid integer division using reciprocal tricks
  • Debugger: Keep track of global cycle count
  • FFmpeg: Add looping option for GIF/APNG
  • FFmpeg: Add CRF support for applicable codecs
  • mGUI: Show battery percentage
  • mGUI: Skip second scan loop when possible
  • mGUI: Improve loading speed (fixes #1957)
  • Qt: Renderer can be changed while a game is running
  • Qt: Add hex index to palette view
  • Qt: Add transformation matrix info to sprite view
  • Qt: Memory viewer now supports editing decimal values directly (closes #1705)
  • Qt: Add copy button to GB printer dialog
  • Qt: Window title updates can be disabled (closes #1912)
  • Qt: Redo OpenGL context thread handling (fixes #1724)
  • Qt: Discard additional frame draws if waiting fails
  • Qt: Unify monospace font usage
  • Qt: Add button to jump to log settings
  • Qt: Use relative paths in portable mode when applicable (fixes #838)
  • Qt: Better initial shortcut editor column sizes
  • SDL: Fall back to sw blit if OpenGL init fails
  • Switch: Optimize font rendering (fixes #2078)
  • Switch: Allow switching between CPU and GPU renderers without reloading
  • Util: Reset vector size on deinit
  • VFS: Change semantics of VFile.sync on mapped files (fixes #1730)
 

 

 

 
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