SciresM sort en catastrophe une nouvelle version de son Custom Firmware, afin de corriger certains bugs irritants. Notamment le nouveau service "sprofil" qui, s'il était utilisé, provoquait une erreur "0xCAF6 (sprofile::ResultInvalidState())". Celui-ci est accompagné de la dernière version 3.5.0 de Homebrew Menu, les sigpatches non officielles sont quant à elles déjà disponibles.
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1.2.2 is Atmosphère's fifty-ninth official release.
Please be sure to update fusee when upgrading to 1.2.2. fusee-primary no longer exists, and will not work any more.
With thanks to the @switchbrew team, Atmosphère 1.2.2 is bundled with hbl 2.4.1, and hbmenu 3.5.0.
The following was changed since the last release:
Please be sure to update fusee when upgrading to 1.2.2. fusee-primary no longer exists, and will not work any more.
With thanks to the @switchbrew team, Atmosphère 1.2.2 is bundled with hbl 2.4.1, and hbmenu 3.5.0.
The following was changed since the last release:
- A number of fixes were made to Atmosphère's implementation of the new "sprofile" service added in 13.0.0.
- Nintendo is finally transmitting data over the internet to certain consoles, which has allowed for validating our service implementation.
- Unfortunately, there were several problems, and if your console began trying to use the new services atmosphère would show a fatal error with code 0xCAF6 (sprofile::ResultInvalidState()).
- Unfortunately, there were several problems, and if your console began trying to use the new services atmosphère would show a fatal error with code 0xCAF6 (sprofile::ResultInvalidState()).
- With actual test data in hand, a test program was written and it was verified that our implementation can successfully import/access profile data now.
- Hopefully there are no more issues, and I sincerely apologize to anyone who got an 0xCAF6 fatal due to this.
- Hopefully there are no more issues, and I sincerely apologize to anyone who got an 0xCAF6 fatal due to this.
- Nintendo is finally transmitting data over the internet to certain consoles, which has allowed for validating our service implementation.
- A number of minor improvements were made to mesosphère, including:
- KThread::GetContextForSchedulerLoop was implemented in assembly (using static assertions to verify offset-of-context-in-struct is correct).
- This saves an unnecessary function call in the middle of the scheduler hot loop, replacing it with an addition instruction, which should improve microperformance.
- This saves an unnecessary function call in the middle of the scheduler hot loop, replacing it with an addition instruction, which should improve microperformance.
- Mesosphère's hardware maintenance instructions were audited via a script and now directly match Nintendo's kernels.
- Notably, this inserts a missing instruction synchronization barrier when validating that slab heaps may be constructed.
- This missing ISB could cause an abort on certain (see: particularly sensitive) hardware on boot if the relevant codepath was speculatively executed (it normally only executes on game launch...)
- Notably, this inserts a missing instruction synchronization barrier when validating that slab heaps may be constructed.
- The SVC handlers for performing light IPC (normally unused) from 32-bit process were fixed.
- A bug was fixed that would cause the register x27 to be overwritten with the contents of x26 when returning from a user exception handler.
- A bug was fixed that would cause the kernel to use the userland stack pointer instead of the kernel stack pointer while generating an error report for a kernel abort.
- KThread::GetContextForSchedulerLoop was implemented in assembly (using static assertions to verify offset-of-context-in-struct is correct).
- General system stability improvements to enhance the user's experience.
Github
Source : https://hackintendo.com/atmosphere-1-2-2/