Le portage de Zelda Ocarina of Time, issu de la décompilation de la version Nintendo 64 originale du jeu, vient d'être mis à jour. Même si Ocarina of Time et Master Quest sont jouables sans souci, le journal des modifications est une fois de plus long comme le bras, de nombreux (petits) bugs ayant été corrigés. Disponible, entre autre, pour Switch, Wii U, Windows et Linux, il ne fait aucun doute que vous trouverez la version qui vous convient.
↓ Nouveautés / Corrections (cliquer pour voir) ↓'
- Flags stuff by @garrettjoecox in #3014
- Add an error for implicit functions by @louist103 in #3017
- update hash docs by @briaguya-ai in #3039
- Enhancement: Enemy Health Bar by @Archez in #3035
- Update LUS submodule to 1.2.0 by @leggettc18 in #3087
- Fix: Enemy healthbar crashing on Linux by @Archez in #3092
- Add first draft of MODDING.md by @garrettjoecox in #2954
- Always use dungeon specific items by @garrettjoecox in #3041
- Merge Sulu Bravo -> develop by @Archez in #3121
- Opt-in for an easy-way CMake target to create soh.otr file by @Alto1772 in #3057
- Add "More info in file select" enhancement by @Pepe20129 in #3053
- Add glitch practice cheats by @Pepe20129 in #2570
- Equip dupe fix by @inspectredc in #2655
- Change GTG to Gerudo Training Grounds in key ring settings by @LuigiXHero in #3059
- Tweak: Refactor 3D drops handling by @Archez in #3071
- Add voice tab to Audio Editor by @LuigiXHero in #3080
- Actor Nametag System by @Archez in #3083
- No UI command - Remove debug elements and visual SoA by @aMannus in #3086
- Add toggle option for save states by @Malkierian in #3095
- Use a different color when aiming at hookshotable collision by @louist103 in #3105
- [Tweak] Add visualization for pause menu item cycling by @Archez in #3118
- Selection for Vanilla/MQ dungeons by @LuigiXHero in #3058
- Fix hookshot dot by @louist103 in #3137
- Fix the preview in voice tab by @LuigiXHero in #3142
- Add Shield Aim Invert X & Y Axis Options by @PhysicBerry in #3055
- Fix more warnings. by @louist103 in #3101
- Fix: Check for debug mode when watching cutscene debug inputs by @Archez in #3133
- Fix bombs not showing up by @aMannus in #3145
- [Rando Fix] Fix entering zoras domain tricks by @inspectredc in #3147
- Fix ice trap message by @aMannus in #3158
- Fix: Audio crash when trying to detect BGM_DISABLED by @Archez in #3150
- V1 - Chestapalooza by @Caladius in #2922
- Add scene table by @Pepe20129 in #3131
- [Chore] Regenerate asset headers with include guards by @Archez in #3132
- Better Personal Notes Autosave by @Malkierian in #3155
- Add extraction support for ByteSwapped and LittleEndian formats by @Archez in #3042
- [Tweak] Support for PAL1.1 Change Language option by @Archez in #3124
- Fix: Align remaining unaligned assets for mac by @Archez in #3138
- Fix: hookshot reticle texture for hd and alt assets by @Archez in #3149
- Sync asset names with decomp documentation by @Archez in #3153
- Add XML definitions for all textures that are auto-generated by ZAPD by @Archez in #3161
- [Tweak] Update Rando save warning message for new file info screen by @Archez in #3163
- Add OnActorKill & OnEnemyDefeat hooks by @Pepe20129 in #3112
- Rando cleanup by @Pepe20129 in #3157
- Bush Item Drops: Vanilla Bug by @inspectredc in #3148
- Audio Editor Lock Button and Cleanup by @Malkierian in #3140
- Bunny hood Equip Swap Fix in Scene Transition by @inspectredc in #3152
- Add No Logic Race ruleset to Presets by @Caladius in #3159
- [Tweak] Better GS Ice Trap Collection Handling by @Malkierian in #3077
- Test Tracker Rework Breakout by @Malkierian in #3180
- Initial pass on some logging that would be helpful for debugging crashes/problems by @garrettjoecox in #1457
- Mod options: Rotation options for bombs and grottos by @aMannus in #3146
- Add gDebugSaveFileMode by @Pepe20129 in #3170
- [Difficulty Enhancement] Tree Stick Drops by @Patrick12115 in #3171
- Update CrowdControl .cs file by @aMannus in #3183
- CrowdControl: Disable knockback while in crawlspaces by @aMannus in #3187
- Store seed string in the save, and use it for mirror mode & enemy rando by @garrettjoecox in #3175
- Fix warp song hints, but for develop. by @Malkierian in #3197
- Bump LUS 1.2.2 by @Archez in #3189
- Some documentation changes for zplayer by @garrettjoecox in #3172
- Update to RCObjects by @Malkierian in #3193
- Reformatting randomizer.cpp by @Malkierian in #3194
- Use randomizerInf for fishing and big poes by @garrettjoecox in #3088
- Rando: More Misc. Hints by @stratomaster64 in #2930
- docs: remove outdated docs from BUILDING.md by @briaguya-ai in #3213
- GC PAL MQ Retail support by @Archez in #3167
- [ci] silently continue when trying to delete ccache.exe if it doesn't exist by @briaguya-ai in #3222
- Add pulseaudio-libs to the necessaries dependencies by @PoorPocketsMcNewHold in #2928
- Removed hardcoded skeleton types in actor draw code. by @NEstelami in #2979
- Randomizer feature: Triforce Hunt by @aMannus in #3062
- Add flag set/unset hooks and GI actions by @garrettjoecox in #3065
- CrowdControl bypass voidout/die crash in pre-rendered background areas by @aMannus in #3186
- Fix: Better debug warp Deku Tree entrance by @Archez in #3195
- tweak shuffle pool tab to better fit voice option by @briaguya-ai in #3216
- Update README.md by @briaguya-ai in #3228
- Quest Cleanup by @Pepe20129 in #3178
- Fixup remaining n64ddflag after IS_RANDO merge by @Archez in #3240
- unbreakable/always on fire deku stick by @briaguya-ai in #3192
- Open App Files Folder by @Malkierian in #3221
- Fix Audio Pool Manager Buttons by @Malkierian in #3226
- Clear Cutscene Pointer Button/Cheat by @inspectredc in #2837
- Item Tracker Combo Button Fix by @inspectredc in #3231
- Check Tracker Update by @Malkierian in #2668
- N64 PAL 1.0 support by @Archez in #3182
- [Rando Fix] Able to pick up/put down Master Sword after using certain bottled Items by @inspectredc in #3237
- Adds option for Lost Woods leading music to be disabled. by @leggettc18 in #3233
- Fix quest type bleeding through saves by @Archez in #3241
- [Rando] Cursed skulltula people instantly drop in house of skulltula by @inspectredc in #3248
- Fix Warp Song Hints option by @jugarrit in #3260
- Create GAME_CONTROLLER_DB.md by @briaguya-ai in #3219
- Update BUILDING.md and adjust CPack for Windows by @Archez in #3229
- Bump LUS 1.3.0 by @Archez in #3249
- Replace Race Preset Magic Numbers and Remove gPreset1 from No Logic Preset by @inspectredc in #3255
- typo on asset attribute for pal1.1 by @Archez in #3264
- [Cosmetic] Adds Bunny Hood to Cosmetic Editor by @Patrick12115 in #3245
- redicle -> reticle by @Archez in #3257
- Equip Tunic and Boots while performing most actions by @inspectredc in #3239
- [Difficulty Options] All Dogs are Richard by @Patrick12115 in #3243
- Randomizer - Colored hints by @aMannus in #3259
- [Debug] Add input field to modify current B button item in the Save Editor by @Archez in #3262
- TWEAK: Add transition to the Time Travel feature by @PurpleHato in #3276
- MM Bunny Hood effect separated from ability to equip as adult by @inspectredc in #3253
- Move ZAPDTR and OTRExporter to sub modules by @louist103 in #3298
- Audio Editor clean-up by @aMannus in #3256
- Restoration: RBA Values by @inspectredc in #2672
- Magic Magic Numbers and Docs by @inspectredc in #3278
- Fix greg as reward logic by @inspectredc in #3297
- [Bugfix] Move Heaps_Free after DeinitOTR in SDL_main by @Malkierian in #3279
- Age Requirement Docs by @inspectredc in #3277
- Rando: Master Sword Shuffle by @stratomaster64 in #2981
- Fix: Triforce transition offset values by @Archez in #3285
- Use correct save context for triforce piece collected save data by @inspectredc in #3301
- Fix two missing changes after ms GI enum was changed & hint fix by @garrettjoecox in #3319
- Move SoH custom assets out of OTRExporter by @Archez in #3315
- Pass in custom assets to OTRExporter by @Archez in #3328
- Fix CMake extract targets to not use absolute path for xml root by @Archez in #3330
- [Bugfix] Fix audio editor drowpdown list inclusions and shuffle exclusions by @Malkierian in #3324
- Add no rando generated warning by @Pepe20129 in #3263
- Adds the easy Quick Put Away (QPA) cheat by @DeusVexus in #3268
- Fix for "Fewer Tunic Requirements" allowing child access to Fire Temple Boulder Maze by @Malkierian in #3273
- Player Model Docs by @inspectredc in #3281
- Apply Goron Neck Length to Goron City Shopkeeper by @A-Green-Spoon in #3289
- Check for compressed files in the extractor by @louist103 in #3292
- String copy util method and fix Save Manager string copy overflows by @Archez in #3274
- Add gRegEditEnabled by @Pepe20129 in #3173
- Added 'Fix enemies not spawning near water' checkbox to Fixes by @andrewwvc in #3179
- [Tweak] Improve Free Camera clear action by @Archez in #3225
- Add "Navi Targeting Colors" options to Controller LED Color by @sheepytina in #3254
- Player Equip Docs by @inspectredc in #3282
- Fix Entrance hubs having no HintKey, causing hints to No Item by @Pepper0ni in #3295
- ShadowTag-Fixes by @Caladius in #3334
- Fix: Master Sword shuffle check and logic conditions by @Archez in #3353
- Fix Spock Race Preset Excluded Locations by @A-Green-Spoon in #3349
- Fix: Entrance Rando validation missing edge cases by @Archez in #3344
- Fix: Quest ID not assigning in all situations by @Archez in #3343
- [Bugfix] Fixes check tracker crash on max debug file creation by @Malkierian in #3309
- Force the Sarias Song magic hint to replace all other Sarias Song text. by @Pepper0ni in #3296
- Fix: MQ logic for Ganons Castle main area by @Archez in #3275
- Fix Audio Editor Instruments mistake by @aMannus in #3356
- [Bugfix] Prevent crash in audio editor when shuffling over old CVar format by @Malkierian in #3337
- Randomized Enemy Sizes by @aMannus in #3321
- [OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate by @Archez in #3218
- [Accessibility] Add TTS support for Game Over menu by @Archez in #3338
- vanilla bugfix for wall climbing on edge of polys by @krm01 in #3358
- Rupee Dash V2 by @Caladius in #3335
- Scaling and text sizes by @Malkierian in #3037
- Add Windows Path Sanity Checks by @Malkierian in #3097
- Ivan d-pad items + items link to item used rather than slot by @inspectredc in #2884
- [OTR Archive] Move shared scenes out of nonmq/mq folders by @Archez in #3191
- Fix: Repair working directory on Mac and use app directory for extractor search paths by @Archez in #3359
- Add MS shuffle to the hell mode preset by @Pepe20129 in #3360
- Bump LUS 1.3.1 by @Archez in #3361
- Version bump to MacReady Alfa by @Archez in #3363
Rappel : afin de générer les fichiers contenant les assets du jeu, vous devrez passer par la version PC du portage, qui inclut le nécessaire. Bien évidemment, pour que le projet soit possible sans que les nuées d'avocats de Nintendo ne débarquent pour lui jeter un DMCA à la tête, vous devrez fournir vous-même l'une des ROMS compatibles :
| PAL 1.1 | `cfbb98d392e4a9d39da8285d10cbef3974c2f012` |
| PAL GC | `0227d7c0074f2d0ac935631990da8ec5914597b4` |
| PAL GC (Debug) | `cee6bc3c2a634b41728f2af8da54d9bf8cc14099` |
| PAL MQ (Debug) | `079b855b943d6ad8bd1eb026c0ed169ecbdac7da` |
| PAL MQ (Debug) | `50bebedad9e0f10746a52b07239e47fa6c284d03` |
Nota : Si vous générez oot.otr (ROM PAL) et oot-mq.otr (ROM PAL MQ) sur PC, et que vous placez les deux fichiers dans le dossier contenant le NRO, au lancement d'une partie, vous pourrez sélectionner la version originale (classique) ou la version inédite Master Quest (plus difficile, palais en mode miroir).
Cerise sur le gâteau, et même si les puristes s'en arracheraient les cheveux, Ship of Harkinian est compatible avec les packs de textures HD (notamment OOT-reloaded), qui feront resplendir d'autant plus ce joyau vidéoludique qui a bercé l'enfance de nombreux joueurs. Pour info, Zelda OOT en HD, ça donne ça et ça flatte délicieusement la rétine :
Github
Source : https://hackintendo.com/ship-of-harkinian-8-0-0/